Tier List

Capybaras VS Plants Mutations Tier List

Which weather mutation tags to chase, keep, and stack on your best capybaras.

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Mutations Tier List

Mutations are the largest power spike in Capybaras VS Plants after you have a baseline capybara army. Scarlett the Dog Group ties mutations primarily to weather events on your plot — rolling tags like Gold, Mega, Rainbow, and Ascended onto capybaras, eggs, and plants. This page ranks mutation types by progression value using community-reported multipliers, not invented developer stat sheets.

Pair this list with Weather Mutations for event prep and Mutations Tier List with Totem of Stars plus Totem of Fortune from 5MVISITS for luck stacking.

How we rank mutations

We use qualitative S–F tiers based on:

  • Stat multiplier impact on plant and boss DPS
  • Passive effects such as Mega XP generation
  • Rarity during weather events
  • Base unit quality — mutations on high-rarity capybaras multiply stronger bases

A Gold mutation on a Golem or Angel capybara often beats a Rainbow mutation on a starter hatchling because multipliers apply to base stats.

S tier — Endgame mutation tags

Ascended — Highest reported multiplier band, approaching a ~9x ceiling on individual units. Ethereal particle visuals. Chase Ascended on your best Titanic-rarity or S-tier capybaras only — wasting Ascended rolls on C-tier fodder is a common mistake.

Rainbow on S/A-tier capybaras — Roughly ~4x multiplier with cycling color visuals. The best balance of accessibility and boss DPS for mid-to-late game. Field a core team of Rainbow-tagged fighters before chasing Ascended on every slot.

A tier — Strong daily mutations

Rainbow on B-tier capybaras — Still ~4x multiplier but weaker base stats cap total DPS. Keep for boss attempts until S-tier units get their own Rainbow rolls.

Mega on progression units — Mega adds bonus XP per second (community reports around 13+ XP/sec) plus enlarged visuals. Not the top boss DPS tag, but Mega accelerates account leveling, egg unlocks, and fuse fodder generation. Target Mega early if you are stuck on tree or shop tier gates.

Gold on S/A-tier capybaras — ~2x multiplier. Excellent stepping stone when Rainbow odds are low. A Gold Golem from UPDATE3 still clears mid-game plant waves efficiently.

B tier — Solid placeholders

Gold on B-tier capybaras — Noticeable upgrade over unmutated units but replaced once Rainbow lands on the same slot.

Mega on low-tier capybaras — XP passive helps account level but combat value stays limited. Do not prioritize weather prep slots for commons unless you have empty plot space.

Plant mutations (income-focused) — Some weather tags on income plants smooth Cash flow. Useful for Offline Earnings but secondary to capybara combat mutations.

C tier — Flex and experiments

Cosmetic-heavy plant mutations — Great for Grow Your Tree screenshots, weak for boss or income optimization.

Gold on starter hatchlings — Acceptable on your first hour, sell or fuse away once B-tier replacements hatch.

Egg mutations you hatch into C-tier units — Weather on eggs only matters if the resulting capybara is worth keeping.

D tier — Replace when possible

Mutations on units you plan to fuse immediately — If fodder enters Fuse Machine this session, mutation tags may not transfer — verify UI before investing totems.

Duplicate weak mutations — Second Gold on a unit you already replaced in battle lane.

F tier — Skip or sell fodder

Mutations on tutorial hatchlings — Replace before spending Gilded Hatch Hammer charges from 5MVISITS.

Harmful or neutral cosmetic rolls — Some weather outcomes skew visual-only with minimal stat bumps. Screenshot for flex, do not equip in main lane.

Mutation multiplier reference

Community consensus approximate values:

MutationMultiplier / effectBest use
Gold~2x statsEarly-mid boss prep
MegaStat boost + XP/sec passiveProgression acceleration
Rainbow~4x statsCore boss DPS team
AscendedUp to ~9x statsEndgame Titanic investment

Multipliers apply to base unit stats — reason to chase tags on Golem, Ghost, Angel, and fused outputs before commons.

Boss DPS priority order

For Beat the Boss content including Skull Flower and Boss 2:

  1. Rainbow on highest-rarity capybaras in active combat slots
  2. Ascended on top-tier single-target carries
  3. Mega on alternate slots if account level gates block better eggs
  4. Gold only when nothing else is available for late bosses

Stack Totem of Fortune from 5MVISITS before weather events to improve roll quality.

Farming checklist

Before weather fires:

  1. Deploy best capybaras in all combat slots
  2. Place premium eggs on plot for double mutation chance
  3. Activate Fortune and Stars totems
  4. Clear junk units from plot so rolls hit valuable targets
  5. Redeem active codes for totem stock if needed

During weather: monitor which units mutate and protect high-tier rolls from accidental fusion fodder.

After weather: update Capybara Tier List mental notes — mutated Golem or fused units may jump a full letter tier.

Fuse machine interaction

Update 2 fuse recipes may or may not preserve mutation tags depending on patch behavior. Read Fuse Machine before feeding mutated duplicates. When in doubt, keep your Rainbow/Ascended carry unequipped from fusion until community confirms transfer rules post-hotfix.

FAQ

Frequently Asked Questions

Quick answers for Capybaras VS Plants players.

What is the best mutation for boss damage?

Rainbow (~4x) on high-rarity capybaras is the best accessible boss DPS tag. Ascended (~9x ceiling) is strongest but much rarer.

Is Mega mutation good?

Yes for progression. Mega adds bonus XP per second which speeds leveling and unlocks even though raw boss DPS is lower than Rainbow.

How do I get mutations?

Primarily through weather events on your plot. Boost odds with Totem of Stars, Totem of Fortune, and high-value units deployed during events.

Should I mutate eggs or hatched capybaras?

Both matter. Capybara mutations apply immediately to combat. Egg mutations pre-load a tagged hatch — prioritize capybaras first, then high-rarity eggs.

Do mutations stack?

Each unit typically carries one primary mutation multiplier. Community edge cases around fuse transfers may vary by patch — verify in-game before sacrificing units.